Ashwin Bharambe

Donnybrook: Enabling Large-Scale, High-Speed, Peer-to-Peer Games

By: 
Ashwin Bharambe, John R. Douceur, Jacob R. Lorch, Thomas Moscibroda, Jeffrey Pang, Srinivasan Seshan, and Xinyu Zhuang
Appears in: 
CCR October 2008

Without well-provisioned dedicated servers, modern fast-paced action games limit the number of players who can interact simultaneously to 16-32. This is because interacting players must frequently exchange state updates, and high player counts would exceed the bandwidth available to participating machines. In this paper, we describe Donnybrook, a system that enables epicscale battles without dedicated server resources, even in a fastpaced game with tight latency bounds. It achieves this scalability through two novel components.

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